I work with teams to build software that understands and transforms the real world. Most projects start with one of these five capabilities.
AR that stays anchored to the physical world using world, room, plane, mesh, image, and object tracking. Relocalization across devices and real-time collaborative sessions mean everyone sees the same thing in the same place – one shared scene.
AS BUILT IN iScape · Lord of the Rings interactive map · visionOS 27 and iOS 27 Object Tracking demo
Generative and custom-trained AI applied to real spaces, images, and objects. Restyle a space from one photo, rebuild an object in 3D, or recognize what the camera sees. Embeddings, bespoke models, and diffusion pipelines put to work on-device or in the cloud.
AS BUILT IN Madespace · Diminished Reality · Real World Ad Blocker
Computer vision utilized for person segmentation, depth estimation, and scene understanding. Faces, hands, and bodies tracked; spaces mapped with SLAM, VIO, multi-view geometry, and sensor fusion.
AS BUILT IN minimap · Mask Me · AR Guitar demo
Whole homes and single objects turned into accurate 3D models. RoomPlan scans, photogrammetry, LiDAR scene reconstruction, and 3D Gaussian splatting bring your world into the digital realm.
AS BUILT IN Twin · Mirage · Reality Synthesizer
A founder’s first fundable version, an enterprise product launched to production, or an R&D lab’s prototype used for internal research: if it runs on Apple hardware, I can build it.
TECHNOLOGIES · ARKit · RealityKit · Swift · SwiftUI · Reality Composer Pro · Core AI · Foundation Models · RoomPlan · Object Capture · Vision framework · Core ML · Create ML · Shader Graph · Metal · SwiftData · VideoToolbox · Network framework · Enterprise APIs · WebXR · CloudKit · AVFoundation
ENGAGEMENTS · Contract, typically weekly or hourly.
Twenty minutes, no deck required.
Bring the problem. I’ll tell you whether it’s buildable today, what it would take, and whether I’m the right person for it.
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